Tuesday, December 11, 2007

Next-Generation Nintendo DS Mock-Up [All Giz Wants]

width="197" height="201" align="left" hspace="4" vspace="2">Here's our vision of the next
Nintendo DS, compiled from rumors, logic and (wet) dreams. It's got
a slimmer profile and a seamless shell thanks to a MacBook-style
hinge. Inside: more power, larger screens—the top one being a
3.5-inch widescreen to play downloaded movies—a flash card
slot for media and continuation of that amazing sleeker look. Hit
the jump for our high-definition mock-up with full specs.

First of all, while this may not be the actual next-gen DS, it
can't be very far from the truth. We don't want anything crazy: in
fact, most of the things we ask for here are already being
contemplated by Nintendo, according to the "http://gizmodo.com/gadgets/notag/another-nintendo-ds-redesign-on-the-way-322947.php">
latest rumors

Bring on the Power-Ups

Internally, we would like a slightly faster processor and better
graphics. Given the prevalence of integrated chipsets that combine
3D graphics, multimedia and communications into a single
low-voltage die, it would be very easy for Nintendo to upgrade the
engine of its flagship.

At the core, the latest generation of processors will guarantee
the very low power consumption crucial to a portable. Thanks to
phones and PMPs, the price of these components has come down to the
point where it's economically feasible for the big N to eat a few
mushrooms and make the Nintendo DS a portable console closer in
performance to the GameCube than to the Nintendo64. It could be
capable of driving denser, more complex 3D graphics, offering
proper speech recognition (unlike Brain Training now) and
displaying built-in video decompression and scaling.

We also wouldn't mind Nintendo dropping compatibility with old
Game Boy games, provided it added 1) an emulation engine connected
to the Nintendo Wii arcade store (with Game Boy titles) and 2) an
SD card slot, to store those games as well as movies.

The icing on the cake would be an accelerometer inside. These
could open new possibilities to games. One of my favorite games in
the iPhone is Labyrinth, which allows you to guide a ball through a
maze using the accelerometer, just like you use the Wiimote.
Nintendo actually pioneered this back in the Game Boy Color days
with "http://en.wikipedia.org/wiki/Kirby_Tilt_'n'_Tumble">Kirby Tilt n'
so we're really just asking to bring it back.

Finally, a built-in light sensor could be used for two things:
first, to save energy by dynamically regulating the backlighting of
the screens according to the ambient light and second, for games
like Boktai.

width="858" height="567" align="left" hspace="4" vspace="2">

Shiny! So nice!

Outside, the Nintendo DS will be an evolution of the current
design. The new DS would close perfectly, like a slim, silver white
clamshell with sightly-rounded edges. Thanks to the MacBook-style
hinge, the surface will not have any breaks, looking like silver
ingot in your hands except for the matte DS logo on top, plus the
necessary slots on the sides and the requisite lettering and
battery compartment seam on the bottom.

Inside, the color should be black, getting back to the old-style
Nintendo GameWatch two-color scheme but updated to 2008. On the top
part, the new 3.5-inch widescreen—capable to display both
games and movies played from the SD flash card— will maintain
the quality of the current version but with a slightly higher
resolution. We're not asking for much, just 480 x 272 pixels. It
would be placed on top of a black anodized aluminum surface,
micro-perforated so you can listen to the speakers and use the
microphone. The light sensor would also be hidden here.

On the bottom, the black polycarbonate and a new bigger
touchscreen will be covered by a single pane of mineral glass to
avoid scratching, make it easier to clean and, especially, increase
the display visibility.

That's it, our dreamed-up, drool-worthy, perfectly
doable, next-generation Nintendo DS. Now:

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